- Work with art and code team members to improve character visuals, such as mesh deformation, facial animation, cloth and hair dynamics.
- Edit and clean motion capture data using Motion Builder
- Design animation systems with gameplay team members
- Coordinate and direct motion capture shoots
- Strong animation skills, especially with body mechanics
- Strong technical skills in Motion Builder and Maya
- Good working knowledge of cloth and hair dynamics, ideally in video-games
- Self-driven
- Creative problem solver
- Keen eye for detail and composition
- Team player
- Working knowledge of Vicon Blade and motion capture
- Experience with scripting languages (Mel, Python, Lua)
- Solid understanding of classic animation fundamentals.
Company
Location
Melbourne - Australia
Job type
Full-Time
Python Job Details
Join Big Ant Studios as an Animator and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio. Working as part of a small collaborative team, your input will impact the design of current and future titles whilst building your skills.
The Job:
You:
Bonus points:
The company:
Big Ant Studios is one of the oldest and largest game developers in Australia. Based in City Road, Southbank, we develop premium character action, racing, and sports content for multiple platforms.
Benefits:
Big Ant offers a central location, an experienced team and perks include daily lunches, voluntary social events, and professional development support.
Big Ant encourages applications and enquiries from women and other underrepresented developers.
Please note you will need to have working rights in Australia. At this stage we cannot sponsor a working visa.
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